FEAR 3 is a AAA game title I actively developed with Day 1 Studios. My role was a modeler and environment artist. I was responsible for modeling high to low poly assets under time constraints and budget with a limited allowance of texture memory and high demands of optimization. I was in charge of assets and re-texturing in several levels, most noticeably the Needle and Suburbia Village levels.
A fellow Environment Artist, Dan LaDuca and I, worked as a core environment squad, hashing out the majority of assets, environmental pieces, and textures to fully construct the ficitional city of Fairport.
IIn the following screenshots, I was responsible for several assets, structures, textures, environment foliage, trees, decals, damage, and tileable textures.
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