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FEAR 3 is a AAA game title I actively developed with Day 1 Studios. My role was a modeler and environment artist and I was responsible for modeling high to low poly assets under time constraints and budget with a limited allowance of texture memory and high demands of optimization. I was in charge of assets and re-texturing in several levels, most noticeably the Needle and Suburbia Village levels.

In the follow screenshot. I handled all assets, including the gate system, telephone poles, guard towers, signage, and building textures.

 
 
 
 
 
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